Apple IPhone


Over the last week, iMore has put four of the best stylus pens in the world head to head to head to head: the Wacom Bamboo, the Adonit Jot Pro, the SGP Kuel H12, and the Ten One Design Pogo Sketch Pro. We’ve picked our winner.

Now it’s time for you to win!

The always awesome iMore Accessory Store is giving away two (2) of each stylus pens to our equally awesome readers! That’s eight (8) stylus pens total! Yeah. How can you win one of your very own?

  1. Subscribe to iMore’s YouTube channel
  2. Leave a comment on the video for the stylus pen (or pens) you want most. (Enter for all four if you like!)
  3. And that’s it!

We’ll pick a couple commenters for each stylus pen video — check to make sure they’ve subscribed! — and then send the winners their prize.

Contest starts now and ends Sunday, May 20, 2012 at 11:59pm PST. Now why are you still reading? Enter already!

Enter now to win 1 of 8 FREE stylus pens from the iMore Store!




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Concept Car

According to current Apple board member Mickey Drexler, Steve Jobs didn’t just want to re-invent the mobile phone and music industry but he also wanted to take a stab at the car industry too. In an interview with Fast Company’s Innovation Uncensored conference earlier this week, Mr Drexler said that Steve Jobs wanted to build an iCar.

“Look at the car industry, it’s a tragedy in America. Who’s designing the cars?” Drexler said. “Steve’s dream before he died was to design an iCar and I think it would’ve been probably 50% of the market. He never did design it.”

You can imagine how great that iCar would have been had it come to fruition and you wouldn’t bet against it becoming the leader in the car world either. There would have been no ugly buttons inside, everything would have been simple to operate and elegant. Of course the integration with other Apple devices would have been a thing to behold; sadly it wasn’t to be.

Mr Drexler also claimed that Apple would be dealing with the living room in the near future; which we can only assume means the often rumored Apple HDTV. We don’t know if Mr Drexler has any inside information on future products or like the rest of us, it is based on pure rumor and speculation. He also went on to say that he wouldn’t like to be in Tim Cooks shoes as taking over a successful company is more difficult than taking over one that is failing.

You can see the full interview in the video below, unfortunatley the video is flash only.

Source: Busines Insider, Apple Insider, Image: Mercedes

 




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Steve Jobs rumored to have worked closely on iPhone 5 redesign

According to the latest rumor, Apple’s co-founder, Steve Jobs, worked one the next generation iPhone 5 design prior to his passing last October. Bloomberg claims 3 sources familiar with the matter say there will be a redesign, 1 claims the redesign will involve a bigger screen, and 1 claims the redesign involved Steve Jobs.

Apple, based in Cupertino, California, has placed orders from suppliers in Asia for screens that are bigger than the 3.5- inch size now on the smartphone, said one of the people, who asked not to be identified because the plans aren’t public. Apple co-founder Steve Jobs had worked closely on the redesigned phone before his death in October, one person said.

iMore previously heard that Apple had implemented a smaller micro-dock for the next generation iPhone but hadn’t yet decided on a new screen size or aspect ratio. Yesterday the Wall Street Journal and Reuters claimed Apple had settled on a 4 inch screen size.

We went through a wide range of possible 4-inch iPhone variations, how Apple could implement each of them, what advantages each would bring, and what problems each would bring with them.

Given Steve Jobs’ passion for Apple and involvement with the product roadmap, it’s not hard to believe he would have kept himself involved in future projects even years out. Depending on the manufacturing and performance realities at the time of production, we could be seeing bits and pieces of Jobs ideas for a good long while still.

Whether or not it’s ultimately true, it’s reassuring to people who place stock in the “Steve Jobs was Apple” story. Regardless, Jobs created the best team in the business and with Scott Forstall running software, Bob Mansfield running hardware, and Jony Ive running design, it’s more than likely we have nothing to worry about.

Given the spate of iPhone 5 rumors recently, however, one thing is clear — Apple is starting to get things in place for the product ramp up. As we get closer to the expected fall release, more and more decisions will get made, parts will be ordered, factories will be set up, and units will begin to be produced.

Until then, all we can do is enjoy the pre-game show.




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Get your iPhone and iPad DJ on with iRig Mix

Billed as “the first mobile mixer for iPad, iPhone, iPod touch, for DJ-ing anytime, everywhere” the iRig MIX is fixing to make music mixing more mobile than ever.

If you’re a pro DJ, the iRig MIX claims to have everything you need. That includes a full on EQ adjuster, a crossfader, a headphone cue and a mic input. It works with either one or two iOS devices, and with popular DJ apps so you can record your performances, share them with friends and family, or distribute them to the world.

It’s also got an X-Sync feature that lets you mix any form of audio, everything from traditional audio gear to MP3, CD, and more. All with auto tempo matching and beat syncing.

Powerful enough for the pro, accessible enough the for enthusiast, if you’re into iPhone, iPod touch and iPad, and you want to get your mixing on, check out the iRig MIX. Complete press release and video below.

Source: iRigMix.com


IK Multimedia iRig MIX Now Shipping

The first mobile mixer for iPad, iPhone, iPod touch, for DJ-ing anytime, everywhere

May 2012 – IK Multimedia is proud to announce that iRig™ MIX, the first ultra-compact DJ and audio mixer for the iPad, iPhone, and the iPod touch is now shipping. When used with an iPad, iPhone or iPod touch, IK’s included* DJ Rig FREE app and other DJ apps, it is a complete, highly portable DJ system for practicing, rehearsing, performing and recording.

With its unique miniaturized form factor and exclusive features, designed to be used with the entire range of portable iOS devices, iRig MIX brings a new meaning to the concept of mobile DJ-ing.

A DJ Mixer

iRig MIX has everything a pro DJ needs, including full EQ adjustment, crossfader, headphone cue and a mic input. Using DJ Rig or other popular DJ apps, users can record their performance and share with friends, publish or distribute at the event. DJs can choose either a traditional setup with two devices (one plugged into each of the independent channels) OR a single iOS device.

This flexibility, combined with iRig MIX’s portability gives aspiring and pro DJs a compact system that can be used everywhere… anytime. House parties or in the yard, after-parties, and impromptu dances are perfect environments for the iRig MIX. Planes, trains and automobiles used to mean that your DJ gear was inaccessible and unusable. Now, no matter where you are or where you are going, you can mix and rehearse sets.

Plus – for the first time on any mixer – iRig MIX can be used for mixing any type of audio source (coming from mp3 players, CD players, etc.) with an iOS device using automatic tempo matching and beat syncing. This is accomplished with X-Sync, a feature that works in combination with the DJ Rig FREE app from IK Multimedia that is included* with iRig MIX.

Maximum Portability

With its slim, lightweight form factor iRig MIX is considerably smaller than traditional DJ mixers and can be carried anywhere you take your iPhone or iPad, is easy to stow and perfect for performers on the go. The iRig MIX also has minimal power requirements allowing it to be powered not only by the included power supply but also by a suitable USB battery pack or a laptop USB port for maximum mobility to mix anywhere.

Not just for DJs

iRig MIX is also versatile enough to provide the perfect mixing solution for solo musicians or small ensembles that use one or more iOS devices to play live. It features an extra guitar/microphone input that can be processed with other IK popular apps like AmpliTube® and VocaLive™ or any other app that offers real-time audio processing. Its standard RCA output connectors provide easy, direct connection to PA systems or powered speakers.

4 included apps

iRig MIX includes* 4 free apps: DJ Rig™, the new professional DJ mixing app from IK, AmpliTube, the most popular iOS guitar amp and effects app, VocaLive the processing app for singers and vocalists, and GrooveMaker®, the loop-based beat and groove making app.

iRig MIX features

  • 2 stereo inputs with gain, bass, treble and volume controls, independent cue on each channel with LED indication and channel crossfader
  • Instrument/microphone extra input, with volume control, can be processed by iOS real-time effects apps (such as AmpliTube, VocaLive)
  • Stereo output with RCA connectors, master level and LED meters
  • High quality, pristine sound
  • Quality headphone output for master or cue monitoring with independent volume control
  • Input switch splits Input 1 into dual-mono for use with DJ mixing apps on a single iOS device
  • “X-Sync” mode allows auto-sync with any audio source using the included DJ Rig free app
  • Can be powered with the included AC adapter, battery pack and laptop USB ports
  • Includes 4 free apps: DJ Rig, AmpliTube, VocaLive, GrooveMaker

Pricing and availability

iRig MIX costs .99/€74.99 (excluding taxes) and is available from electronic and music retailers around the world.




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31% of smartphone gamers are playing in class

Mobile game developer and publisher MocoSpace recently polled 10,000 players to find out “Y U Play?”, and the most striking data showed that a whooping 31% if respondents were playing games in the middle of class.  Just about as many respondents were playing mobile games because they were bored as those who played because they actually enjoy the games. Those two categories combined made up two thirds of the top reasons. 10% were looking for competition, 9% were trying to meet new people, 6% were just trying something new 3% were looking for somewhere to flirt(!), 3% played because they were always on the go, 2% played to connect with friends, and 1% to connect with family.

I could only imagine that it’s an uphill battle for educators to keep the attention of younger generations that were pretty much born with these gadgets in their hands. Higher learning institutes are certainly doing their best to engage through mobile tech, but games are always going to be a temptation, especially with so many great free ones available. I know I would have had a hard time staying focused in class if smartphones were a big thing when I was in school.

It was also a little disconcerting to see that many people weren’t actually that engaged with the games and were just looking to kill time. It’s not surprising considering the rise of casual games, but it does mean that developers face an uphill battle against fickle end-users. It’s more funny than anything that flirtation is a significant enough reason to play games to even show up on the chart, nevermind that it’s a bigger pull than being a way to connect with friends.

I play smartphone games because they’re fun, plain and simple. Meeting new people and competing aren’t particularly high on my list, but what about you guys? What impulse drives you to bust out Angry Birds?

Source: CultofMac




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It’s Wednesday, which means it’s time to announce this week’s photo contest — and the winner of last week’s black and white photography contest. Before I do, I want to congratulate everyone on their awesome entries. We’ve got some talented iPhoneographer readers here at iMore and it wasn’t an easy decision!

And the winning entry is…

…this intriguing photo by carlos2384! This photo immediately jumped out at me because of the originality, high contrast, and sharp angles. Black and white photos are tricky because not all photos look good in black and white, but carlos2384 nailed it with this photograph! I don’t even have a desire to see it in color — the black and white is perfect.

carlos2384 took the photo with an iPhone 4S and edited it with both Camera+ and Snapseed. Great work carlos2384!

This week’s contest: Water!

With the end of one photo contest, comes the beginning of new one, and this week’s focus in on water! Whether it’s a photo of a body of water like above, reflections in a rain puddle, water droplets on a window or flower, or even just an artistic twist to a simple glass of water, we want to see it! Remember, though, creativity and originality is something we’re always looking for.

The prize: Life Proof waterproof iPhone case!

In addition to a thumbs up from the iMore crew and all of us yelling about how great of a photo star you are, the winner of this week’s photography contest will have their photo converted into an official iMore wallpaper and we’ll showcase it on the front page of iMore! But that’s not all! The winner will also receive a Life Proof iPhone case! This awesome case offers protection against water (including submersion), dirt, snow, and shock.

The rules

The rules of entry are very simple. The photo must have been taken with an iPhone or iPad (we’ll check the EXIF data of the original file to verify) and any edits must have been done with an iPhone or iPad app. No Photoshop CS6! If you have external lens accessories you are more than welcome to use them. You can submit as many photos as you’d like, but remember, this is a contest, so make sure you submit your best work!

Resources

Now, before you run off to take your photos, remember that it’s not technical skill alone that will claim this prize. Even if you’re not the best photographer (yet!), a great eye and a great subject can still get you the win. However, a little help can never hurt, so make sure you check out these articles from our iPhone photography series for some tips.

How to submit

Submitting your photos is easy. Just head over to the iMore Photography Forum and post your photos to the official contest thread. Don’t forget to state which apps, if any, you used to edit your photo!

That’s it! Now go out and shoot!

ENTER NOW

Photo Credit: The top image was taken by iDUSCRAFT. This photo was the winning image of a previous iMore photo contest.




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The 4-inch iPhone

If Apple changes to a 4-inch screen in the next iPhone (iPhone 5,1), how could they do it while minimizing impact on users and developers? Assuming everyone wants a bigger screen, how does Apple implement it without breaking existing applications, causing backwards compatibility problems, and otherwise fragmenting the platform and frustrating stakeholders? Let’s try to figure that out.

For a while now we’ve been hearing that Apple hadn’t yet decided on the next iPhone design, and that while they were then working off the same 3.5-inch size are previous generations, they were still considering increasing the screen size up to 4-inches (but no more than that).

Earlier today both The Wall Street Journal and Reuters published stories saying Apple was going ahead with a 4-inch iPhone screen, but didn’t provide any details as to how a 4 inch screen would be implemented. And those details are arguably even more important than the screen size itself.

That’s because change has ramifications. Every choice has a cost. When you’re dealing with millimeters and milliamps and megabits-per-second, everything is a compromise.

If Apple has indeed chosen to go with a 4 inch screen, there are only so many choices they can make, compromises they can reach, and ramifications that can be handled, developers, and Apple itself.

Scaling the current iPhone screen up to 4-inches

Apple rumored to increase iPhone screen size to 4-inches

Apple can simply take the current 960×640, 326ppi, 2:3, 3.5-inch display and physically scale it up to 4 inches. The pixel density would drop to 288ppi, which would be substantially less, but would still be more than the new iPad’s 228ppi display. (And would still be higher than the new iPad display — so hold that as close as you hold your iPhone and see how it holds up.)

The result of this type of screen would be bigger text, bigger controls and buttons, bigger touch targets — in other words, bigger apps. There would be no extra pixels gained, so the amount of information that could be displayed wouldn’t change, but the same amount of information would be displayed at a larger, presumably easier to consumer, easier to interact with size. Only at a lower density.

If the iPhone screen is simply stretched to 4-inches but the resolution stays the same, the physical size of icons, text, and everything else just gets bigger.

Does that matter?

Apple has invested heavily in the “Retina display” marketing concept. Retina, however, is a function of density over distance — the further away you hold the screen, the lower the density needed for pixels to effectively disappear. Apple could, even tenuously, argue a bigger screen would be held slightly further away, resulting in little net loss of “Retina-ness”. (They did that at the new iPad event, after all).

Put it all together and users get the advantages of a bigger screen, developers get the advantage of keeping a consistent screen resolution target, and Apple gets the advantage of not substantially disturbing or disrupting either of those groups. For these reasons, if Apple does go with the a 4-inch screen, this seems to me to be the most likely path they’ll take to get there.

Scaling the current iPhone screen to 4-inches, pixel doubling it (again)

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display and scale it up to 4 inches, and once again double the pixel count to 1920×1280. That pixel density would explode to 579ppi, which… is frankly insane.

Never mind how expensive that kind of panel would be, or how hard it would be to achieve usable yield rates, it’s overkill. It would enjoy the same benefits as a physically larger display, but maintain Retina display — even for a falcon.

But as Georgia pointed out on the podcast earlier, that panel would also cost battery power to light it up and graphics power to push that many pixels around.

Unless Apple wants to increase screen size substantially beyond 4-inches, and screen, battery, and mobile GPU technology advances while prices fall and yield rates shoot through the roof, this seems extremely unlikely.

Scaling the current iPhone screen to 4-inches, changing the aspect ratio

Could the iPhone 5 have a 4-inch screen while keeping the same 4S footprint?

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display but change the aspect ratio to something closer to 9:5 and increase the height to 4 inches by adding pixels. The resolution would increase to 1152×640, and the pixel density would remain the same. (It’s just adding extra pixels to the top and bottom.)

Timothy Collins brought this up on The Verge and John Gruber of Daring Fireball pointed a giant spotlight on it. iLounge later added to this particular rumor pile.

Since pixel size remains the same, text size would remain the same, control/button size would remain the same, and touch target size would remain the same. Apps that use the built-in interface elements would simply add an extra row of information — an extra row of icons, an extra row to the table or item to the list. The display would be vertically larger, and more information could be displayed on it. But what about apps that don’t use built-in UI elements?

Safari would show more of a page’s length, Mail would show an extra message, but games and anything with a highly customized, non-table based interface would have to be pillar-boxed. If developers made new versions that fill the extra space, those versions would be cut off on older iPhones. And if developers made 2 versions of the apps, it would mean more work for them and “fatter” binaries for users to download. (A universal app would go from having iPhone and iPad interface elements, to having old iPhone and new iPhone and iPad interfaces.)

While many things are possible, this doesn’t seem like a very Apple-esque solution. It would fragment the iPhone platform for developers in a way Apple has resisted so far, and offer incomplete user benefits (increasing pixel count in only one direction).

More importantly, it would mean either significantly redesigning (or eliminating) the Home button, or lengthening the iPhone casing, or a bit of both. iMore has heard the Home button isn’t going anywhere, and parts leaks have suggested it looks pretty much the same, so that leaves a longer iPhone and that… would be awkward. (Even if you remove part of the bezel to make room for it.)

Scaling the current iPhone to 4-inches, increasing the number of pixels

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display and increase both the width and height to 4 inches by adding pixels. The resolution would increase to 1092×728 (or thereabouts), and the pixel density would remain the same. (It’s just adding extra pixels all sides.)

As above, text, control/button, and touch target size would all remain the same, because the pixel density would remain the same. Apps that use the built-in interfaces could also add an extra vertical row of icons or list or row information, and could add extra “white” space in many cases, or vertical columns in some cases, to fill in those extra pixels.

While the user gets more information, unlike the vertical-only extension, splitting the extra pixels both ways means neither have enough room for an extra row or column of icons at the same pixel size. Safari would show a more of a page in both length and width, but Mail might not squeeze in an entire extra message, or that much more message contents. And now games and anything with a highly customized, non-table based interface would have to be completely boxed, the way iPhone apps are on the higher pixel count iPad display, or stretched to fit, which would look horrible.

If developers make new versions that fill the extra space, those versions would be cut off on older iPhones, or scaled down to fit that would likewise look horrible. (As I’ve discussed previously.)

So even more work for developers, maybe an @1.14x physical size, and still “fatter” binaries for users to download.

Automagic scaling, like some platforms promise with sliding components, is as mythical in design as “write-once-deploy-everywhere” is in programming. Lazy developers or incredibly programmatic app implementations might default to it, but pixel perfect designers are going to want pixel level control over every screen size and density.

That makes this solution just as unlikely as the last. Even if Apple takes the (now) unusual step of canceling previous generation iPhones when the new one launches, and abandoning their current lower price point strategy, there would still be hundreds of millions of 480×320/960×640 iPhones and iPod touches on the market, and developers would want their apps to run on that massive install base.

Something else

Apple could have some other way to handle a 4-inch screen. Point of fact, Apple already knows what they’re planning to do (if they’re planning to do it), or at least which methods they’re testing. That doesn’t diminish the mental exercise of trying to divine it before Apple announces it, but it does put it in context.

If Apple goes with a 4-inch screen — and until Tim Cook or Phil Schiller holds it up on stage, or it somehow leaks conclusively, a 4-inch screen remains an if — these are just some possibilities.

And all of them have ramifications, opportunity costs, and compromises. Some simply more than others.

If you have some ideas — or better yet, mockups! — of your own to share, create a thread in our Mobile Design Forum. Show us what you think a 4-inch iPhone would look like.




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Verizon killing off unlimited plans with new LTE device purchases

Verizon’s CFO Fran Shammo mentioned at the J.P. Morgan Technology, Media, and Telecom conference recently that anyone migrating from 3G to 4G devices won’t be able to grandfather in their old unlimited plan and will have to instead take a data share plan scheduled to launch this summer. That way, not only are you burning through data faster, but you’re also splitting it among friends or co-workers. Everybody wants that, right? 

Those of you that scrambled to get unlimited data plans on Verizon before they dropped the axe on it will have to carefully consider your next upgrade.

To be fair, this will make it easier to split data between devices, which is a common eventuality for those of us using both an iPad and an iPhone. Still, this sentiment is in direct opposition to Sprint, who has pledged that they’ll keep unlimited around even if an LTE iPhone is eventually released. The question is, how long are you going to be willing to hold onto your iPhone 4S with an unlimited plan before being tugged into a limited (but faster) world of LTE? Will Verizon still rip you from the warm embrace of unlimited data even if you stick with a 3G device?

Source: FierceWireless




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Facebook Pages Manager for iPhone review

Now you can manage your Facebook business and fan Pages with a dedicated app that lets you view insights

Facebook for iPhone and iPad has a slew of problems, but now poor Pages management can be crossed off that list with the introduction of Facebook Pages Manager for iPhone. It’s very similar to the normal Facebook app with the addition of being able to view Insights about your Page and manage admins.

Before Facebook Pages Manager, users would have to use the original Facebook app to view their Pages, but didn’t have any access to admin controls. Now when you visit your Page with the Facebook for iPhone, you’ll see an announcement at the top announcing the new app with a link to App Store.

As previously mentioned, Facebook Pages Manager is very similar to its older brother with the side-panel design and profile page view. Just like the main Facebook for iPhone app, Facebook Pages Manager also doesn’t show the cover photo to your Page.

There is one thing you’ll notice missing from Facebook Pages Manger, though — messages. At the top of the screen you’ll find the buttons to see who has recently liked your Page and notifications, but the messages button is absent. This is a shame, especially since Facebook’s dedicated Messages app also doesn’t support messages for Pages.

When viewing your Page’s timeline, you can sort by everyone’s posts, posts made by your Page, or hidden posts.

From the side-panel, you can select between the Pages you manage and look at the Insights for the selected Page and manage its Admins.

The Insights screen tells you how many likes you have, the number of people talking about your Page, weekly total reach, and a graph of your trends.

The good

  • A dedicated app for Page management is great
  • Facebook for iPhone users are already family with it
  • View Insights, including graph of trends
  • Manage admins

The bad

  • No cover photos
  • No access to page messages
  • No iPad support

The conclusion

I’ll admit that when I first heard that Facebook released a new app, I let out a little groan. But once I realized it was an app for managing Pages, I actually got a little excited since managing Pages on the main Facebook app is terrible. So far, I’m impressed with Facebook Pages Manager — just rather surprised that they left out messages. But I guess I’d rather them leave it out then to introduce it with a bunch of bugs. Hopefully Facebook updates it soon.

Facebook Pages Manager is not yet available in the US App Store, but it should be soon.

Free – Download Now




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If you’ve got a Verizon or Sprint iPhone 4 and the vibrate function has mysteriously stopped working, you may have a bad or burnt out vibrator assembly. If you’re out of warranty and don’t want to shell out for a replacement iPhone 4, a DIY repair is a lot less expensive. With a little bit of patience, we’ll walk you through how to get your iPhone 4 vibrate function in working order again.

Disclaimer: As with any repair, neither iMore nor PXLFIX can be held responsible for any damage you may do to your device. It’s also worth considering that opening up your device to perform any repair or modification can and will void your Apple warranty. If you don’t feel comfortable opening your device, don’t. Use extreme care and caution when performing a repair on any device.

How to fix a broken vibrator assembly in a Verizon or Sprint iPhone 4

What you need for a DIY CDMA (Verizon or Sprint) iPhone 4 vibrator assembly replacement

PXLFIX recommends using only quality and genuine parts from a reputable supplier like eTech Parts. They have quality parts, tools, and much more for all your repair needs.

  • CDMA iPhone 4 (please note there ARE internal differences between the GSM and CDMA models – this guide strictly deals with the CDMA model – in the US, that means Verizon or Sprint)
  • Replacement vibrator assembly – CDMA vibrator assembly part
  • #00 Phillips screwdriver
  • Flat blade screwdriver
  • Pry tool or spudger (you may need a handheld razor blade as well)
  • Security screwdriver (to remove the 2 screws in your dock connector, all CDMA models will come with security screws)

INSERT VIDEO HERE

Power off your iPhone 4

iPhone slide to power off

Before performing any repair, always power off your device before removing any screws or parts.

Remove the back

    Remove the dock connector screws on your CDMA iPhone 4
  1. First remove the bottom 2 dock connector screws in your iPhone 4. Use your five point security screwdriver for this as all versions of the CDMA iPhone 4 have security screws in the dock connector.
  2. Remove the back of your CDMA iPhone 4

  3. To remove the back simply slide the back upwards and lift it off gently.
  4. Set the back and 2 dock connector screws aside.

Organize your screws

It’s very important to make sure you remember where you are pulling screws from, so place them in an arrangement that you’ll understand and remember. I normally lay them out the same way every time I disassemble a device so I remember where they came from and how they go back in. They’re all different sizes so trying to figure out where they go if you get them mixed up probably won’t be fun.

Remove the battery

    Remove battery screw iPhone 4 CDMA
  1. To remove the battery you’ll need to remove the #00 screw holding the battery clip in place. Remove this screw located to the bottom left of the battery.
  2. Remove battery clip iPhone 4 CDMA

  3. The metal clip on the battery is what clips the battery to the logic board. You’ll need to pop this clip up with your plastic pry tool. Simply stick the end of your pry tool underneath the clip and gently pull upwards until it unfastens from the logic board.
  4. Remove battery iPhone 4 CDMA

  5. To remove the battery, I do not recommend using the plastic pull tab. There is quite a bit of adhesive underneath the battery and the tab will normally just rip off or you can bend the battery. Instead, run your pry tool along the right side of the battery and break the adhesive that way. Once the battery is free from the adhesive, you can pull the battery out of the phone. There are no other connectors holding it in.
  6. Fold over battery tab on iPhone 4

  7. I typically fold the plastic tab over while working on the iPhone 4 to keep it out of the way while I’m disassembling parts. It’s not necessary but convenient.

Remove the grounding clip

To the left of where you disconnected the battery you’ll see another screw holding in a grounding clip over the antenna. We’ll need to remove it.

    Remove grounding clip screw on CDMA iPhone 4
  1. Unscrew the one screw holding the grounding clip in place with your #00 Phillips screwdriver.
  2. CDMA iPhone 4 grounding clip for antenna

  3. Gently lift the grounding clip out of the device. It’s very tiny as you can see above. Take care not to misplace it or lose it.

Remove the dock connector shield and disconnect the cable

    Remove dock connector shield iPhone 4 CDMA
  1. There is a shield held on with two screws covering the dock connector cable. Remove the two screws holding it in place and set the shield and screws aside, remembering where they came from. (They are labeled as screw 1 & 2 in the photo above.)
  2. Remove dock connector cable iPhone 4 CDMA

  3. Next, use your pry tool to pry up the actual dock connector cable. Be careful as there is adhesive holding the cable in place as well. Peel back the adhesive gently to free the cable.

Unclip the antenna from the logic board

Underneath where you removed the grounding clip, you’ll see a tiny circular cable. This is your antenna cable. You’ll need to unclip it from the logic board.

  1. Take the edge of your pry tool or spudger and gently pry up the circular head to detach it from the logic board.
  2. Unclip antenna cable iPhone 4 CDMA

  3. You’ll notice the cable is wound around some metal brackets. Just gently guide it out of the brackets with your pry tool and finger. It’s attached to the speaker assembly. Once you’ve finished unwinding it from the brackets, you can leave it where it is for now.

Remove the top logic board shield

    Remove logic board shield screws CDMA iPhone 4
  1. There are 5 screws holding the logic board shield in place as labeled in the photo above. Remove the 5 screws holding it in place plus screw number 6 off to the right (we’ll get to this one in a second). Just be sure to remember which holes they came out of as the screws are different sizes. I keep them arranged in the shape they came out of the logic board with the shield next to it. I find this to be the easiest way to keep them in order.
  2. Remove logic board shield CDMA iPhone 4

  3. Next you’ll need to remove the shield. There is a tiny clip built into the shield holding it in place. (Refer to the photo above.) Grab the shield by the top where the top screw came out and gently lift up and push down. The bottom notch will come out and you should be able to gently lift the shield out of the device.

Remove wifi antenna grounding clip

    Remove wifi grounding clip screw CDMA iPhone 4
  1. The number 6 screw we removed previously we’re now returning to. There is a clip underneath it. Gently use your pry tool to remove it.
  2. Remove wifi grounding clip CDMA iPhone 4

  3. You’ll find a cross head screw underneath it. We’ll get back to that in just a minute.

Disconnect 7 cables from the logic board

    Remove cables from logic board iPhone 4 CDMA

    Click on the image to view a larger version

  1. Pop up all the cables labeled in the pictures above by gently lifting them with your pry tool or spudger..
  2. Remove CDMA iPhone 4 CDMA Camera

  3. Next gently lift the camera out of the device. You’ll notice there is a tiny tab that is seated underneath the LCD and digitizer cables to the right.
  4. iPhone 4 CDMA cables removed from logic board

  5. Play close attention to the direction in which the cables pop up. The cable furthest to the right will pop up in the opposite direction of the others.

Remove the logic board

    Logic Board Screw Placement CDMA iPhone 4

    Click on the image to view a larger version

  1. There are 5 screws you’ll need to remove in order to remove the logic board. Three need to be removed with a flat blade screwdriver (flathead) while the other two will be removed with your #00 Phillips screwdriver.
  2. Remove the screws numbered 1-3 in the image above using your flat blade screw driver. Make sure you remember which ones go where as the heads are a bit different.
  3. Now remove screws 4 and 5 with your #00 screwdriver. Notice that the screw labeled number 5 will have a tiny gold grounding clip for the camera underneath it. Make sure you don’t lose this and save it for re-assembly.
  4. Remove the logic board on a CDMA iPhone 4

  5. You should now be able to remove your logic board. Holding it at the bottom, gently pull it upwards. I use my other hand to lift up at the top where the rear facing camera used to be.
  6. Logic board grounding clip iPhone 4 CDMA

  7. Take note that there is a small rubber piece that sits at the top of the logic board. You will need this for re-assembly so make sure it doesn’t fall off. If you lose this, you could experience wifi or reception issues.

Remove the speaker housing

While it isn’t necessary to remove the speaker housing to replace the vibrator assembly, I recommend it so you don’t damage the speaker housing when prying off the vibrator.

    Remove the speaker assembly screws CDMA iPhone 4
  1. To remove the speaker assembly you have two #00 screws to remove. They sit to the right and the left of the speaker assembly. The left screw will have a tiny triangular shaped plastic spacer under the screw. Set it aside with the screw as well for re-assembly. If you lose this, your speaker assembly will not sit correctly.
  2. Remove the speaker assembly CDMA iPhone 4

  3. Gently lift the speaker assembly out of your device and set it aside.

Replace the vibrator assembly

    Remove CDMA iPhone 4 vibrator assembly
  1. The vibrator assembly in the CDMA iPhone 4 is only held down with adhesive. Use your pry tool to gently pry it up from the mid-frame of the device. Just take care not to bend it.
  2. Next, gently lift the old vibrator assembly out of the device.
  3. Your replacement vibrator assembly should come equipped with adhesive on the bottom. Just peel off the backing and carefully replace the vibrator assembly. Be sure you line it up with the screw hold as well as straight along the bottom where the speaker housing will sit.

Reassemble your iPhone

To reassemble your iPhone 4 you can either follow these directions in reverse or watch our CDMA iPhone 4 reassembly video above. The video contains complete instructions from the LCD backwards so to start with the speaker housing just forward the video to about 2:40 and follow it the rest of the way through.

And… done!

If you followed the above steps correctly you should know have vibrator functionality again. This definitely isn’t the easiest repair to perform so now’s the time to give yourself a big pat on the back and let us know how it went! Want to know how to perform another type of iPhone repair or modification? Send me suggestions to ally.kazmucha@imore.com.

For questions or to inquire about mail-in repairs through PXLFIX, please follow us on Twitter, like us on Facebook or e-mail us directly! Of course, you can like us and follow us just because you think we’re cool too!

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